Searched refs:input_textures_ (Results 1 – 2 of 2) sorted by relevance
52 input_textures_[ii].width = 0; in ShadertoyShader()53 input_textures_[ii].height = 0; in ShadertoyShader()54 input_textures_[ii].id = tex_ids[ii]; in ShadertoyShader()59 …GLuint ids[] = { input_textures_[0].id, input_textures_[1].id, input_textures_[2].id, input_textur… in ~ShadertoyShader()147 glBindTexture(GL_TEXTURE_2D, input_textures_[0].id); in PrepareForDraw()149 glBindTexture(GL_TEXTURE_2D, input_textures_[1].id); in PrepareForDraw()151 glBindTexture(GL_TEXTURE_2D, input_textures_[2].id); in PrepareForDraw()153 glBindTexture(GL_TEXTURE_2D, input_textures_[3].id); in PrepareForDraw()
54 struct InputTextures input_textures_[4]; variable