Searched refs:lensShadingMap (Results 1 – 1 of 1) sorted by relevance
228 LensShadingMap lensShadingMap, int outputOffsetX, int outputOffsetY, in convertToSRGB() argument278 if (lensShadingMap != null) { in convertToSRGB()279 float[] lsm = new float[lensShadingMap.getGainFactorCount()]; in convertToSRGB()280 lensShadingMap.copyGainFactors(/*inout*/lsm, /*offset*/0); in convertToSRGB()281 gainMap = createFloat4Allocation(rs, lsm, lensShadingMap.getColumnCount(), in convertToSRGB()282 lensShadingMap.getRowCount()); in convertToSRGB()348 converterKernel.set_gainMapWidth(lensShadingMap.getColumnCount()); in convertToSRGB()349 converterKernel.set_gainMapHeight(lensShadingMap.getRowCount()); in convertToSRGB()