Searched refs:mFboIds (Results 1 – 2 of 2) sorted by relevance
106 mFboIds = new GLuint[NUM_WORKER_CONTEXTS]; in setUp()120 glGenFramebuffers(1, &mFboIds[i]); in setUp()121 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); in setUp()144 if (mFboIds[i] != 0) { in tearDown()146 glDeleteFramebuffers(1, &mFboIds[i]); in tearDown()147 mFboIds[i] = 0; in tearDown()211 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); in drawWorkload()
28 GLuint* mFboIds; variable