Searched refs:mLightPosHandle (Results 1 – 4 of 4) sorted by relevance
39 int mLightPosHandle; variable
29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); in PerspectiveProgram()
58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()
62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()