Searched refs:mLightPosInModelSpace (Results 1 – 2 of 2) sorted by relevance
23 mLightPosInModelSpace[0] = 0.0f; in PerspectiveProgram()24 mLightPosInModelSpace[1] = 0.0f; in PerspectiveProgram()25 mLightPosInModelSpace[2] = 1.0f; in PerspectiveProgram()26 mLightPosInModelSpace[3] = 2.0f; in PerspectiveProgram()36 Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace); in before()
33 float mLightPosInModelSpace[4]; variable