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Searched refs:mMVMatrixHandle (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveProgram.h37 int mMVMatrixHandle; variable
DPerspectiveProgram.cpp27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); in PerspectiveProgram()
DPerspectiveMeshNode.cpp48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()