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Searched refs:mMeshes (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp125 mMeshes.push_back(GLUtils::loadMesh("mesh/plane.cob")); in setUpMeshes()
126 mMeshes.push_back(GLUtils::loadMesh("mesh/arc.cob")); in setUpMeshes()
157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs()
163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2], in updateSceneGraphs()
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp123 mMeshes.push_back(GLUtils::loadMesh("mesh/fish.cob")); in setUpMeshes()
124 mMeshes.push_back(GLUtils::loadMesh("mesh/plane.cob")); in setUpMeshes()
149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs()
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs()
179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/
DScene.cpp50 for (size_t i = 0; i < mMeshes.size(); i++) { in tearDown()
51 delete mMeshes[i]; in tearDown()
DScene.h43 std::vector<Mesh*> mMeshes; variable