Searched refs:mTmpTexId1 (Results 1 – 2 of 2) sorted by relevance
19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); in before()47 glBindTexture(GL_TEXTURE_2D, mTmpTexId1); in before()
31 const GLuint mTmpTexId1; variable