Searched refs:mTriangleVertices (Results 1 – 4 of 4) sorted by relevance
52 private FloatBuffer mTriangleVertices; field in TextureRender85 mTriangleVertices = ByteBuffer.allocateDirect( in TextureRender()88 mTriangleVertices.put(mTriangleVerticesData).position(0); in TextureRender()110 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawFrame()112 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in drawFrame()117 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawFrame()119 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in drawFrame()
56 private FloatBuffer mTriangleVertices; field in CtsMediaTextureRender89 mTriangleVertices = ByteBuffer.allocateDirect( in CtsMediaTextureRender()92 mTriangleVertices.put(mTriangleVerticesData).position(0); in CtsMediaTextureRender()114 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawFrame()116 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in drawFrame()121 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawFrame()123 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in drawFrame()
94 private FloatBuffer mTriangleVertices; field in CompressedTextureSurfaceView.CompressedTextureRender153 mTriangleVertices = ByteBuffer.allocateDirect( in CompressedTextureRender()156 mTriangleVertices.put(mTriangleVerticesData).position(0); in CompressedTextureRender()175 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in renderQuad()177 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in renderQuad()182 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in renderQuad()184 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in renderQuad()
641 mTriangleVertices = in Renderer()644 mTriangleVertices.put(mTriangleVerticesData).position(0); in Renderer()687 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in onDrawFrame()689 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in onDrawFrame()694 mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in onDrawFrame()696 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); in onDrawFrame()857 private FloatBuffer mTriangleVertices; field in CameraGLTest.Renderer