Searched refs:mWaterProgram (Results 1 – 2 of 2) sorted by relevance
32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { in FlockingScene()67 mWaterProgram = new PerspectiveProgram(programId); in setUpPrograms()134 delete mWaterProgram; in tearDown()172 ProgramNode* waterSceneGraph = new ProgramNode(*mWaterProgram); in updateSceneGraphs()
43 Program* mWaterProgram; variable