Searched refs:scaleUniformHandle (Results 1 – 1 of 1) sorted by relevance
25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale"); in before() local40 glUniform2f(scaleUniformHandle, 1.0f / mWidth, 0); in before()50 glUniform2f(scaleUniformHandle, 0, 1.0f / mHeight); in before()