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Searched refs:scaleUniformHandle (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale"); in before() local
40 glUniform2f(scaleUniformHandle, 1.0f / mWidth, 0); in before()
50 glUniform2f(scaleUniformHandle, 0, 1.0f / mHeight); in before()