Searched refs:shader_color (Results 1 – 1 of 1) sorted by relevance
108 vec4 shader_color = vec4(0, 0, 0, 1); in CreateShader() local109 mainImage(shader_color, gl_FragCoord.xy); in CreateShader()110 shader_color.w = 1.0; in CreateShader()111 gl_FragColor = shader_color; in CreateShader()