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Searched refs:transformNode (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp147 TransformationNode* transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs() local
148 mainSceneGraph->addChild(transformNode); in updateSceneGraphs()
150 transformNode->addChild(meshNode); in updateSceneGraphs()
167 transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()
168 mainSceneGraph->addChild(transformNode); in updateSceneGraphs()
170 transformNode->addChild(meshNode); in updateSceneGraphs()
177 transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()
178 waterSceneGraph->addChild(transformNode); in updateSceneGraphs()
180 transformNode->addChild(meshNode); in updateSceneGraphs()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp161 TransformationNode* transformNode = new TransformationNode(transformMatrix); in setUp() local
162 mSceneGraph->addChild(transformNode); in setUp()
164 transformNode->addChild(meshNode); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp171 TransformationNode* transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs() local
172 glowSceneGraph->addChild(transformNode); in updateSceneGraphs()
174 transformNode->addChild(meshNode); in updateSceneGraphs()