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Searched refs:uiChannel0_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()
73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0"); in GetUniformLocations()
75 if (uiChannel0_ != -1) in GetUniformLocations()
76 glUniform1i(uiChannel0_, 0); in GetUniformLocations()
Dshadertoy_shader.h48 GLint uiChannel0_; variable