Searched refs:uiChannel0_ (Results 1 – 2 of 2) sorted by relevance
47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0"); in GetUniformLocations()75 if (uiChannel0_ != -1) in GetUniformLocations()76 glUniform1i(uiChannel0_, 0); in GetUniformLocations()
48 GLint uiChannel0_; variable