Searched refs:unCorners_ (Results 1 – 2 of 2) sorted by relevance
50 GLint unCorners_; variable
47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners"); in GetUniformLocations()