Searched refs:upX (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 125 float upX = 0.0f; in setUp() local 130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
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/cts/tests/openglperf2/jni/graphics/ |
D | Matrix.h | 42 float centerY, float centerZ, float upX, float upY, float upZ);
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D | Matrix.cpp | 133 float centerY, float centerZ, float upX, float upY, float upZ) { in newLookAt() argument 151 float sy = fz * upX - fx * upZ; in newLookAt() 152 float sz = fx * upY - fy * upX; in newLookAt()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 92 float upX = 0.0f; in setUpViewMatrix() local 97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 87 float upX = 0.0f; in setUpViewMatrix() local 92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
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/cts/tests/openglperf2/test/ |
D | MatrixTest.cpp | 149 float upX = 0.0f; in TEST() local 155 upX, upY, upZ); in TEST()
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