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Searched refs:upX (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp125 float upX = 0.0f; in setUp() local
130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
/cts/tests/openglperf2/jni/graphics/
DMatrix.h42 float centerY, float centerZ, float upX, float upY, float upZ);
DMatrix.cpp133 float centerY, float centerZ, float upX, float upY, float upZ) { in newLookAt() argument
151 float sy = fz * upX - fx * upZ; in newLookAt()
152 float sz = fx * upY - fy * upX; in newLookAt()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp92 float upX = 0.0f; in setUpViewMatrix() local
97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp87 float upX = 0.0f; in setUpViewMatrix() local
92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
/cts/tests/openglperf2/test/
DMatrixTest.cpp149 float upX = 0.0f; in TEST() local
155 upX, upY, upZ); in TEST()