Searched refs:FIND_PROC (Results 1 – 2 of 2) sorted by relevance
22 #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s); in gl3stubInit() macro23 FIND_PROC( glReadBuffer ); in gl3stubInit()24 FIND_PROC( glDrawRangeElements ); in gl3stubInit()25 FIND_PROC( glTexImage3D ); in gl3stubInit()26 FIND_PROC( glTexSubImage3D ); in gl3stubInit()27 FIND_PROC( glCopyTexSubImage3D ); in gl3stubInit()28 FIND_PROC( glCompressedTexImage3D ); in gl3stubInit()29 FIND_PROC( glCompressedTexSubImage3D ); in gl3stubInit()30 FIND_PROC( glGenQueries ); in gl3stubInit()31 FIND_PROC( glDeleteQueries ); in gl3stubInit()[all …]
21 #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s) in gl3stubInit() macro22 FIND_PROC(glReadBuffer); in gl3stubInit()23 FIND_PROC(glDrawRangeElements); in gl3stubInit()24 FIND_PROC(glTexImage3D); in gl3stubInit()25 FIND_PROC(glTexSubImage3D); in gl3stubInit()26 FIND_PROC(glCopyTexSubImage3D); in gl3stubInit()27 FIND_PROC(glCompressedTexImage3D); in gl3stubInit()28 FIND_PROC(glCompressedTexSubImage3D); in gl3stubInit()29 FIND_PROC(glGenQueries); in gl3stubInit()30 FIND_PROC(glDeleteQueries); in gl3stubInit()[all …]