Searched refs:GL_LIGHT0 (Results 1 – 3 of 3) sorted by relevance
209 gl.glEnable(gl.GL_LIGHT0); in onDraw()210 gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0); in onDraw()211 glView.setLights(gl, gl.GL_LIGHT0); in onDraw()
473 glEnable(GL_LIGHT0); in appInit()547 glLightxv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial()548 glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); in configureLightAndMaterial()
495 #define GL_LIGHT0 0x4000 macro