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Searched refs:Renderer (Results 1 – 25 of 35) sorted by relevance

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/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp24 Renderer::Renderer() in Renderer() function in Renderer
35 Renderer::~Renderer() { in ~Renderer()
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader()
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram()
115 bool Renderer::SetupGraphics(int width, int height) in SetupGraphics()
146 bool Renderer::SetupGraphics(FrameBuffer* buffer) in SetupGraphics()
174 bool Renderer::Clear(float r, float g, float b, float a) in Clear()
194 void Renderer::InitializeGLContext() in InitializeGLContext()
207 int Renderer::GetTextureName() in GetTextureName()
212 void Renderer::SetInputTextureName(GLuint textureName) in SetInputTextureName()
[all …]
DRenderer.h11 class Renderer {
13 Renderer();
14 virtual ~Renderer();
DYVURenderer.h12 class YVURenderer: public Renderer {
DSurfaceTextureRenderer.h12 class SurfaceTextureRenderer: public Renderer {
DWarpRenderer.h12 class WarpRenderer: public Renderer {
DYVURenderer.cpp36 YVURenderer::YVURenderer() : Renderer() in YVURenderer()
DWarpRenderer.cpp36 WarpRenderer::WarpRenderer() : Renderer() in WarpRenderer()
DSurfaceTextureRenderer.cpp38 SurfaceTextureRenderer::SurfaceTextureRenderer() : Renderer() { in SurfaceTextureRenderer()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgles3jni.h74 class Renderer {
76 virtual ~Renderer();
81 Renderer();
105 extern Renderer* createES2Renderer();
106 extern Renderer* createES3Renderer();
Dgles3jni.cpp125 Renderer::Renderer() in Renderer() function in Renderer
134 Renderer::~Renderer() { in ~Renderer()
137 void Renderer::resize(int w, int h) { in resize()
152 void Renderer::calcSceneParams(unsigned int w, unsigned int h, in calcSceneParams()
193 void Renderer::step() { in step()
225 void Renderer::render() { in render()
236 static Renderer* g_renderer = NULL;
DRendererES2.cpp40 class RendererES2: public Renderer {
65 Renderer* createES2Renderer() { in createES2Renderer()
DRendererES3.cpp50 class RendererES3: public Renderer {
71 Renderer* createES3Renderer() { in createES3Renderer()
/development/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/
DGLES3JNIView.java43 setRenderer(new Renderer()); in GLES3JNIView()
46 private static class Renderer implements GLSurfaceView.Renderer { class in GLES3JNIView
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
DGL2JNIView.java107 setRenderer(new Renderer()); in init()
326 private static class Renderer implements GLSurfaceView.Renderer { class in GL2JNIView
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DFrameBufferObjectActivity.java39 private class Renderer implements GLSurfaceView.Renderer { class in FrameBufferObjectActivity
263 mGLSurfaceView.setRenderer(new Renderer()); in onCreate()
DCubeRenderer.java28 public class CubeRenderer implements GLSurfaceView.Renderer {
DCubeMapActivity.java50 private class Renderer implements GLSurfaceView.Renderer { class in CubeMapActivity
397 mGLSurfaceView.setRenderer(new Renderer()); in onCreate()
DTouchRotateActivity.java111 private class CubeRenderer implements GLSurfaceView.Renderer {
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
DMyGLRenderer.java33 public class MyGLRenderer implements GLSurfaceView.Renderer {
/development/samples/Compass/src/com/example/android/compass/
DCompassActivity.java35 import android.opengl.GLSurfaceView.Renderer;
44 public class CompassActivity extends Activity implements Renderer, SensorEventListener {
/development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
DDemoActivity.java114 class DemoRenderer implements GLSurfaceView.Renderer {
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DKubeRenderer.java29 class KubeRenderer implements GLSurfaceView.Renderer {
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
DMyGLRenderer.java35 public class MyGLRenderer implements GLSurfaceView.Renderer {
/development/perftests/panorama/
DAndroid.mk20 feature_mos/src/mosaic_renderer/Renderer.cpp \
/development/samples/ApiDemos/src/com/example/android/apis/os/
DRotationVectorDemo.java81 class MyRenderer implements GLSurfaceView.Renderer, SensorEventListener {

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