Searched refs:VERTEX_STRIDE (Results 1 – 4 of 4) sorted by relevance
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | YVURenderer.cpp | 32 const int VERTEX_STRIDE = 6 * sizeof(GLfloat); variable 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | WarpRenderer.cpp | 32 const int VERTEX_STRIDE = 6 * sizeof(GLfloat); variable 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | SurfaceTextureRenderer.cpp | 36 const int VERTEX_STRIDE = 6 * sizeof(GLfloat); variable 144 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 148 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 44 private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * BYTES_PER_FLOAT; field in Gles2ColoredTriangleList 270 false /* normalized */, VERTEX_STRIDE, vertexBuffer); in bind()
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