Searched refs:camera_rotation_now_ (Results 1 – 2 of 2) sorted by relevance
47 camera_rotation_now_( 0.f ), in TapCamera()219 camera_rotation_now_ = 0; in BeginPinch()234 camera_rotation_ += camera_rotation_now_; in EndPinch()237 camera_rotation_now_ = 0; in EndPinch()274 camera_rotation_now_ = fRotation - camera_rotation_start_; in Pinch()277 quat_ball_rot_ = Quaternion( 0.f, 0.f, sinf( -camera_rotation_now_ * 0.5f ), in Pinch()278 cosf( -camera_rotation_now_ * 0.5f ) ); in Pinch()
61 float camera_rotation_now_; variable