Searched refs:colorArray (Results 1 – 1 of 1) sorted by relevance
82 GLubyte *colorArray; member110 free(object->colorArray); in freeGLObject()127 result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte)); in newGLObject()136 result->colorArray == NULL || in newGLObject()152 glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray); in drawGLObject()304 result->colorArray[i] = (GLubyte)color[0]; in createSuperShape()305 result->colorArray[i + 1] = (GLubyte)color[1]; in createSuperShape()306 result->colorArray[i + 2] = (GLubyte)color[2]; in createSuperShape()307 result->colorArray[i + 3] = 0; in createSuperShape()372 result->colorArray[i] = color; in createGroundPlane()[all …]