Searched refs:far (Results 1 – 7 of 7) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 43 float near, float far) { in glFrustumf() argument 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); in glFrustumf() 48 int far) { in glFrustumx() argument 51 fixedToFloat(near), fixedToFloat(far)); in glFrustumx() 103 float near, float far) { in glOrthof() argument 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); in glOrthof() 108 int far) { in glOrthox() argument 111 fixedToFloat(near), fixedToFloat(far)); in glOrthox()
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D | MatrixTrackingGL.java | 192 public void glDepthRangef(float near, float far) { in glDepthRangef() argument 193 mgl.glDepthRangef(near, far); in glDepthRangef() 196 public void glDepthRangex(int near, int far) { in glDepthRangex() argument 197 mgl.glDepthRangex(near, far); in glDepthRangex() 261 float near, float far) { in glFrustumf() argument 262 mCurrent.glFrustumf(left, right, bottom, top, near, far); in glFrustumf() 263 mgl.glFrustumf(left, right, bottom, top, near, far); in glFrustumf() 268 int far) { in glFrustumx() argument 269 mCurrent.glFrustumx(left, right, bottom, top, near, far); in glFrustumx() 270 mgl.glFrustumx(left, right, bottom, top, near, far); in glFrustumx() [all …]
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/development/ndk/platforms/android-3/include/ |
D | zconf.h | 187 # define FAR far 196 # define FAR far
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/development/host/windows/usb/api/ |
D | BUILDME.TXT | 25 probably not too far from the WDK that this code was originally built with, so
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/development/host/windows/usb/winusb/ |
D | BUILDME.TXT | 25 probably not too far from the WDK that this code was originally built with, so
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/development/host/windows/usb/adb_winapi_test/ |
D | BUILDME.TXT | 25 probably not too far from the WDK that this code was originally built with, so
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/development/sdk/ |
D | sdk_files_NOTICE.txt | 6447 So far as we are aware, there are no patent restrictions on the remaining
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