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Searched refs:glEnable (Results 1 – 25 of 60) sorted by relevance

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/development/ndk/platforms/android-4/samples/san-angeles/jni/
Ddemo.c403 glEnable(GL_BLEND); in drawGroundPlane()
409 glEnable(GL_LIGHTING); in drawGroundPlane()
411 glEnable(GL_DEPTH_TEST); in drawGroundPlane()
436 glEnable(GL_BLEND); in drawFadeQuad()
455 glEnable(GL_LIGHTING); in drawFadeQuad()
457 glEnable(GL_DEPTH_TEST); in drawFadeQuad()
467 glEnable(GL_NORMALIZE); in appInit()
468 glEnable(GL_DEPTH_TEST); in appInit()
472 glEnable(GL_LIGHTING); in appInit()
473 glEnable(GL_LIGHT0); in appInit()
[all …]
Dimportgl.h88 FNDEF(void, glEnable, (GLenum cap));
140 #define glEnable FNPTR(glEnable) macro
Dimportgl.c131 IMPORT_FUNC(glEnable); in importGLInit()
/development/apps/OBJViewer/com/android/objviewer/
DOBJViewer.java149 gl.glEnable(gl.GL_DEPTH_TEST); in init()
154 gl.glEnable(gl.GL_DITHER); in init()
158 gl.glEnable(gl.GL_CULL_FACE); in init()
208 gl.glEnable(gl.GL_LIGHTING); in onDraw()
209 gl.glEnable(gl.GL_LIGHT0); in onDraw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DCubeRenderer.java101 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()
103 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
DStaticTriangleRenderer.java91 glEnable(GL_DEPTH_TEST); in onSurfaceCreated()
92 glEnable(GL_TEXTURE_2D); in onSurfaceCreated()
262 glEnable(GL_TEXTURE_2D); in draw()
DMatrixPaletteRenderer.java251 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
252 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()
317 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
319 gl.glEnable(GL10.GL_CULL_FACE); in onDrawFrame()
347 gl.glEnable(GL11Ext.GL_MATRIX_PALETTE_OES); in onDrawFrame()
DTriangleRenderer.java63 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
64 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()
230 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
DTouchRotateActivity.java173 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()
175 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
DCubeMapActivity.java67 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
82 gl.glEnable(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP); in onDrawFrame()
91 gl.glEnable(GL11ExtensionPack.GL_TEXTURE_GEN_STR); in onDrawFrame()
DFrameBufferObjectActivity.java143 gl.glEnable(GL10.GL_CULL_FACE); in drawOffscreenImage()
144 gl.glEnable(GL10.GL_DEPTH_TEST); in drawOffscreenImage()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DKubeRenderer.java69 gl.glEnable(GL10.GL_CULL_FACE); in onDrawFrame()
71 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
/development/samples/Compass/src/com/example/android/compass/
DCompassActivity.java154 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()
156 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DSpriteTextRenderer.java70 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
71 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()
328 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
DGrid.java122 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
/development/ndk/platforms/android-5/arch-arm/symbols/
DlibGLESv2.so.functions.txt52 glEnable
/development/ndk/platforms/android-21/arch-arm64/symbols/
DlibGLESv2.so.functions.txt52 glEnable
DlibGLESv1_CM.so.functions.txt67 glEnable
/development/ndk/platforms/android-21/arch-x86_64/symbols/
DlibGLESv2.so.functions.txt52 glEnable
/development/ndk/platforms/android-21/arch-mips64/symbols/
DlibGLESv2.so.functions.txt52 glEnable
DlibGLESv1_CM.so.functions.txt67 glEnable
/development/ndk/platforms/android-9/arch-mips/symbols/
DlibGLESv2.so.functions.txt57 glEnable
/development/ndk/platforms/android-9/arch-x86/symbols/
DlibGLESv2.so.functions.txt57 glEnable
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsNativeActivity.cpp166 glEnable( GL_CULL_FACE ); in InitDisplay()
167 glEnable( GL_DEPTH_TEST ); in InitDisplay()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotNativeActivity.cpp156 glEnable( GL_CULL_FACE ); in InitDisplay()
157 glEnable( GL_DEPTH_TEST ); in InitDisplay()

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