Searched refs:iNumIndices (Results 1 – 1 of 1) sorted by relevance
162 int32_t iNumIndices; in Init() local164 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices ); in Init()165 GLint i[iNumIndices]; in Init()166 GLint stride[iNumIndices]; in Init()169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i, in Init()