Searched refs:mAngles (Results 1 – 2 of 2) sorted by relevance
131 memset(mAngles, 0, sizeof(mAngles)); in Renderer()143 mAngles[i] = drand48() * TWO_PI; in resize()202 mAngles[i] += mAngularVelocity[i] * dt; in step()203 if (mAngles[i] >= TWO_PI) { in step()204 mAngles[i] -= TWO_PI; in step()205 } else if (mAngles[i] <= -TWO_PI) { in step()206 mAngles[i] += TWO_PI; in step()212 float s = sinf(mAngles[i]); in step()213 float c = cosf(mAngles[i]); in step()
102 float mAngles[MAX_INSTANCES]; variable