Searched refs:mAngularVelocity (Results 1 – 2 of 2) sorted by relevance
130 memset(mAngularVelocity, 0, sizeof(mAngularVelocity)); in Renderer()144 mAngularVelocity[i] = MAX_ROT_SPEED * (2.0*drand48() - 1.0); in resize()202 mAngles[i] += mAngularVelocity[i] * dt; in step()
100 float mAngularVelocity[MAX_INSTANCES]; variable