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Searched refs:mInputTextureType (Results 1 – 2 of 2) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.h46 GLenum InputTextureType() const { return mInputTextureType; } in InputTextureType()
50 GLenum mInputTextureType; variable
DRenderer.cpp203 mInputTextureType = GL_TEXTURE_2D; in InitializeGLContext()
219 mInputTextureType = textureType; in SetInputTextureType()