Searched refs:mOffsetUniform (Results 1 – 1 of 1) sorted by relevance
59 GLint mOffsetUniform; member in RendererES281 mOffsetUniform(-1) in RendererES2()91 mOffsetUniform = glGetUniformLocation(mProgram, "offset"); in init()139 glUniform2fv(mOffsetUniform, 1, mOffsets + 2*i); in draw()