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/development/ndk/platforms/android-18/samples/gles3jni/jni/
DRendererES2.cpp61 float mOffsets[2*MAX_INSTANCES]; member in RendererES2
115 return mOffsets; in mapOffsetBuf()
139 glUniform2fv(mOffsetUniform, 1, mOffsets + 2*i); in draw()