Searched refs:mScaleRot (Results 1 – 1 of 1) sorted by relevance
62 float mScaleRot[4*MAX_INSTANCES]; // array of 2x2 column-major matrices member in RendererES2122 return mScaleRot; in mapTransformBuf()138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i); in draw()