Searched refs:mScaleRotUniform (Results 1 – 1 of 1) sorted by relevance
58 GLint mScaleRotUniform; member in RendererES280 mScaleRotUniform(-1), in RendererES2()90 mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot"); in init()138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i); in draw()