Searched refs:mTexCoordLoc (Results 1 – 4 of 4) sorted by relevance
59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord"); in InitializeGLProgram()105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, in DrawTexture()109 glEnableVertexAttribArray(mTexCoordLoc); in DrawTexture()
90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord"); in InitializeGLProgram()136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, in DrawTexture()140 glEnableVertexAttribArray(mTexCoordLoc); in DrawTexture()
30 GLint mTexCoordLoc; variable
40 GLint mTexCoordLoc; variable