Searched refs:ty (Results 1 – 3 of 3) sorted by relevance
236 float ty = sy - height * 0.5f; in drawLabel() local237 mLabels.draw(gl, tx, ty, labelId); in drawLabel()
896 Mat4& PostTranslate( float tx, float ty, float tz ) in PostTranslate() argument898 f_[12] += (tx * f_[0]) + (ty * f_[4]) + (tz * f_[8]); in PostTranslate()899 f_[13] += (tx * f_[1]) + (ty * f_[5]) + (tz * f_[9]); in PostTranslate()900 f_[14] += (tx * f_[2]) + (ty * f_[6]) + (tz * f_[10]); in PostTranslate()901 f_[15] += (tx * f_[3]) + (ty * f_[7]) + (tz * f_[11]); in PostTranslate()
3121 XAuint16 ty; member