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/development/cmds/monkey/
Dexample_script.txt3 touch up 160 200
8 touch up 300 450
13 touch up 300 450
18 touch up 300 450
23 key up dpad_down
25 key up dpad_down
27 key up dpad_center
30 key up b
32 key up i
34 key up l
[all …]
DREADME.NETWORK.txt47 key [down|up] keycode
59 and the up event for that key
61 touch [down|up|move] x y
67 single location require both a down and an up. To simulate dragging,
69 the drag), followed by a "touch up" at the final location.
84 This command will wake the device up from sleep and allow user input.
88 automatically send both the up and the down event.
94 both the up and the down event.
/development/samples/browseable/JumpingJack/src/com.example.android.wearable.jumpingjack/fragments/
DCounterFragment.java44 private boolean up = false; field in CounterFragment
70 up ? mUpDrawable : mDownDrawable, null, null, null); in startAnimation()
71 up = !up; in startAnimation()
/development/ndk/platforms/android-9/arch-mips/include/asm/
Dsgidefs.h22 #error Use a Linux compiler or give up.
/development/ndk/platforms/android-21/arch-mips/include/asm/
Dsgidefs.h22 #error Use a Linux compiler or give up.
/development/ndk/platforms/android-21/arch-mips64/include/asm/
Dsgidefs.h22 #error Use a Linux compiler or give up.
/development/ndk/platforms/android-21/include/linux/
Dtipc_config.h117 __be32 up; member
122 __be32 up; member
/development/scripts/
Dreverse_tether.sh102 sudo ifconfig $HOST_DEV $HOST_IP netmask $NETMASK up
161 sudo ifconfig $HOST_DEV $HOST_IP netmask $NETMASK up
168 sudo ifconfig usb0 $HOST_IP netmask $NETMASK up
/development/samples/browseable/DeviceOwner/
D_index.jd8 This app demonstrates how to use device owner features. Use the NfcProvisioning sample to set up
/development/samples/browseable/StorageClient/
D_index.jd10 \n\nTo demonstrate this, click the button below to open up the Storage Access Framework
/development/ide/eclipse/
DREADME.importing-to-eclipse.txt15 You will need to re-index for the changes to get picked up (right click project
21 You will need to re-index for the changes to get picked up (right click project
/development/samples/USB/MissileLauncher/
DREADME.txt2 You control the left/right/up/down orientation of the launcher using the accelerometer.
/development/samples/browseable/JumpingJack/src/com.example.android.wearable.jumpingjack/
DMainActivity.java176 private void onJumpDetected(boolean up) { in onJumpDetected() argument
178 if (up) { in onJumpDetected()
/development/samples/SupportLeanbackShowcase/
Dbuild.gradle8 // will pick up the settings from local.properties.
/development/tools/emulator/skins/QVGA/
Dlayout42 dpad-up {
84 volume-up {
/development/tools/emulator/skins/WQVGA400/
Dlayout42 dpad-up {
84 volume-up {
/development/tools/emulator/skins/WVGA854/
Dlayout42 dpad-up {
84 volume-up {
/development/tools/emulator/skins/WVGA800/
Dlayout42 dpad-up {
84 volume-up {
/development/tools/emulator/skins/WQVGA432/
Dlayout42 dpad-up {
84 volume-up {
/development/tools/labpretest/
DREADME7 and reboots, sets up for a monkey run and finally runs a random monkey test.
31 sub directory. If you are setting this up with only the script, create a tools
/development/tools/emulator/skins/HVGA/
Dlayout42 dpad-up {
84 volume-up {
/development/ndk/platforms/android-18/samples/gles3jni/
DREADME24 * Vertex array objects to reduce the number of calls required to set up
/development/samples/JetBoy/src/com/example/android/jetboy/
DJetBoyView.java87 public KeyGameEvent(int keyCode, boolean up, KeyEvent msg) { in KeyGameEvent() argument
90 this.up = up; in KeyGameEvent()
95 public boolean up; field in JetBoyView.KeyGameEvent
754 if (event.up) { in processKeyEvent()
/development/host/windows/usb/
Dreadme.txt31 dismissed) to pop up at the installation time.
/development/ndk/platforms/android-4/samples/san-angeles/jni/
DREADME.txt20 cleaned up and the sound is removed. Also detail level is lowered,

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