Searched refs:y3 (Results 1 – 2 of 2) sorted by relevance
/development/perftests/panorama/feature_mos/src/mosaic/ |
D | Geometry.h | 129 …uadCentroid(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, in FindQuadCentroid() argument 144 FindTriangleCentroid(x0, y0, x3, y3, x2, y2, mass2, cent2x, cent2y); in FindQuadCentroid()
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D | Blend.cpp | 139 double z, x0, y0, x1, y1, x2, y2, x3, y3; in runBlend() local 167 FrameToMosaic(mb->trs, mb->width-1.0, 0.0, x3, y3); in runBlend() 181 if(y0 < yTopCorners[0] || y3 < yTopCorners[1]) // If either of the top corners is lower in runBlend() 184 yTopCorners[1] = y3; in runBlend() 195 … FindQuadCentroid(x0, y0, x1, y1, x2, y2, x3, y3, csite->getVCenter().x, csite->getVCenter().y); in runBlend()
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