Searched refs:ymax (Results 1 – 2 of 2) sorted by relevance
206 final float ymax = mVerticalBound; in resolveCollisionWithBounds() local214 if (y > ymax) { in resolveCollisionWithBounds()215 mPosY = ymax; in resolveCollisionWithBounds()216 } else if (y < -ymax) { in resolveCollisionWithBounds()217 mPosY = -ymax; in resolveCollisionWithBounds()
505 GLfloat xmin, xmax, ymin, ymax; in gluPerspective() local507 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()508 ymin = -ymax; in gluPerspective()510 xmax = ymax * aspect; in gluPerspective()513 (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536), in gluPerspective()