Searched refs:GL_INVALID_ENUM (Results 1 – 5 of 5) sorted by relevance
52 #ifndef GL_INVALID_ENUM54 #define GL_INVALID_ENUM 0x0500 macro
220 retval = GL_INVALID_ENUM; in setPixelStore()252 return GL_INVALID_ENUM; in setActiveTextureUnit()
705 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()707 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()710 if (currTarget == GL_INVALID_ENUM) { in s_glDisable()732 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()734 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()737 if (prevTarget == GL_INVALID_ENUM) { in s_glEnable()831 GL_INVALID_ENUM); in s_glTexParameterf()850 GL_INVALID_ENUM); in s_glTexParameterfv()869 GL_INVALID_ENUM); in s_glTexParameteri()888 GL_INVALID_ENUM); in s_glTexParameterx()[all …]
202 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferData()214 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferSubData()464 SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM); in s_glGetVertexAttribPointerv()538 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM); in s_glDrawArrays()570 SET_ERROR_IF(!(isValidDrawMode(mode) && isValidDrawType(type)),GL_INVALID_ENUM); in s_glDrawElements()770 SET_ERROR_IF(1, GL_INVALID_ENUM); in s_glShaderBinary()881 GL_INVALID_ENUM, 0); in s_glCreateShader()1369 GL_INVALID_ENUM); in s_glTexParameterf()1388 GL_INVALID_ENUM); in s_glTexParameterfv()1407 GL_INVALID_ENUM); in s_glTexParameteri()[all …]
146 ctx->setError(GL_INVALID_ENUM); in my_glGetString()