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Searched refs:GL_INVALID_ENUM (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h52 #ifndef GL_INVALID_ENUM
54 #define GL_INVALID_ENUM 0x0500 macro
DGLClientState.cpp220 retval = GL_INVALID_ENUM; in setPixelStore()
252 return GL_INVALID_ENUM; in setActiveTextureUnit()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp705 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
707 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
710 if (currTarget == GL_INVALID_ENUM) { in s_glDisable()
732 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
734 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
737 if (prevTarget == GL_INVALID_ENUM) { in s_glEnable()
831 GL_INVALID_ENUM); in s_glTexParameterf()
850 GL_INVALID_ENUM); in s_glTexParameterfv()
869 GL_INVALID_ENUM); in s_glTexParameteri()
888 GL_INVALID_ENUM); in s_glTexParameterx()
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/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp202 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferData()
214 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferSubData()
464 SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM); in s_glGetVertexAttribPointerv()
538 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM); in s_glDrawArrays()
570 SET_ERROR_IF(!(isValidDrawMode(mode) && isValidDrawType(type)),GL_INVALID_ENUM); in s_glDrawElements()
770 SET_ERROR_IF(1, GL_INVALID_ENUM); in s_glShaderBinary()
881 GL_INVALID_ENUM, 0); in s_glCreateShader()
1369 GL_INVALID_ENUM); in s_glTexParameterf()
1388 GL_INVALID_ENUM); in s_glTexParameterfv()
1407 GL_INVALID_ENUM); in s_glTexParameteri()
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/device/generic/goldfish/opengl/system/GLESv2/
Dgl2.cpp146 ctx->setError(GL_INVALID_ENUM); in my_glGetString()