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Searched refs:GL_NO_ERROR (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h53 #define GL_NO_ERROR 0 macro
DGLClientState.cpp255 return GL_NO_ERROR; in setActiveTextureUnit()
340 return GL_NO_ERROR; in bindTexture()
DGLSharedGroup.cpp281 return GL_NO_ERROR; in subUpdateBufferData()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp48 if(err != GL_NO_ERROR) { in s_glGetError()
49 ctx->setError(GL_NO_ERROR); in s_glGetError()
640 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
656 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
958 m_error = GL_NO_ERROR; in GLEncoder()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp50 m_error = GL_NO_ERROR; in GL2Encoder()
143 if(err != GL_NO_ERROR) { in s_glGetError()
144 ctx->setError(GL_NO_ERROR); in s_glGetError()
1257 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
1269 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()