Searched refs:GL_NO_ERROR (Results 1 – 5 of 5) sorted by relevance
53 #define GL_NO_ERROR 0 macro
255 return GL_NO_ERROR; in setActiveTextureUnit()340 return GL_NO_ERROR; in bindTexture()
281 return GL_NO_ERROR; in subUpdateBufferData()
48 if(err != GL_NO_ERROR) { in s_glGetError()49 ctx->setError(GL_NO_ERROR); in s_glGetError()640 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()656 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()958 m_error = GL_NO_ERROR; in GLEncoder()
50 m_error = GL_NO_ERROR; in GL2Encoder()143 if(err != GL_NO_ERROR) { in s_glGetError()144 ctx->setError(GL_NO_ERROR); in s_glGetError()1257 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()1269 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()