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Searched refs:GLboolean (Results 1 – 16 of 16) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_client_proc.h31 …(gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
47 typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
70 typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
93 typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
94 typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
95 typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint);
96 typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint);
97 typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint);
98 typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint);
99 typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
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Dgl2_entry.cpp28 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
44 void glDepthMask(GLboolean flag);
67 void glGetBooleanv(GLenum pname, GLboolean* params);
90 GLboolean glIsBuffer(GLuint buffer);
91 GLboolean glIsEnabled(GLenum cap);
92 GLboolean glIsFramebuffer(GLuint framebuffer);
93 GLboolean glIsProgram(GLuint program);
94 GLboolean glIsRenderbuffer(GLuint renderbuffer);
95 GLboolean glIsShader(GLuint shader);
96 GLboolean glIsTexture(GLuint texture);
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DGL2Encoder.h63 void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
104 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
108 GLboolean normalized, GLsizei stride, const GLvoid * ptr);
215 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
216 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
217 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
DGL2Encoder.cpp235 …glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsi… in s_glVertexAttribPointer()
367 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
401 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { in s_glGetBooleanv()
1027 void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose) in checkValidUniformParam()
1221 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
1231 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
1241 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
1267 GLboolean firstUse; in s_glBindTexture()
Dgl2_enc.cpp555 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc()
1040 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc()
1750 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc()
1758 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc()
2558 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc()
2582 GLboolean retval; in glIsBuffer_enc()
2596 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc()
2620 GLboolean retval; in glIsEnabled_enc()
2634 GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) in glIsFramebuffer_enc()
2658 GLboolean retval; in glIsFramebuffer_enc()
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles_proc.h76 typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
86 typedef void (* glDepthMask_t) (GLboolean);
100 typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
117 typedef GLboolean (* glIsBuffer_t) (GLuint);
118 typedef GLboolean (* glIsEnabled_t) (GLenum);
119 typedef GLboolean (* glIsTexture_t) (GLuint);
145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean);
146 typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean);
213 typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean);
220 typedef GLboolean (* glIsRenderbufferOES_t) (GLuint);
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Dgles.cpp321 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask()
371 void glDepthMask(GLboolean flag) in glDepthMask()
441 void glGetBooleanv(GLenum pname, GLboolean *params) in glGetBooleanv()
526 GLboolean glIsBuffer(GLuint buffer) in glIsBuffer()
531 GLboolean glIsEnabled(GLenum cap) in glIsEnabled()
536 GLboolean glIsTexture(GLuint texture) in glIsTexture()
666 void glSampleCoverage(GLclampf value, GLboolean invert) in glSampleCoverage()
671 void glSampleCoveragex(GLclampx value, GLboolean invert) in glSampleCoveragex()
1006 void glSampleCoveragexOES(GLclampx value, GLboolean invert) in glSampleCoveragexOES()
1041 GLboolean glIsRenderbufferOES(GLuint renderbuffer) in glIsRenderbufferOES()
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/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_client_proc.h64 … (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
74 typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
88 typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
105 typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
106 typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
107 typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
133 typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
134 typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean);
221 typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean);
228 typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint);
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Dgl_entry.cpp61 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
71 void glDepthMask(GLboolean flag);
85 void glGetBooleanv(GLenum pname, GLboolean* params);
102 GLboolean glIsBuffer(GLuint buffer);
103 GLboolean glIsEnabled(GLenum cap);
104 GLboolean glIsTexture(GLuint texture);
130 void glSampleCoverage(GLclampf value, GLboolean invert);
131 void glSampleCoveragex(GLclampx value, GLboolean invert);
218 void glSampleCoveragexOES(GLclampx value, GLboolean invert);
225 GLboolean glIsRenderbufferOES(GLuint renderbuffer);
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DGLEncoder.h105 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
122 static GLboolean s_glIsEnabled(void *self, GLenum cap);
DGLEncoder.cpp187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
215 if (!state->getClientStateParameter<GLboolean>(param,ptr)) { in s_glGetBooleanv()
341 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) in s_glIsEnabled()
655 GLboolean firstUse; in s_glBindTexture()
Dgl_enc.cpp1495 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc()
1762 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc()
2097 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc()
2105 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc()
2639 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc()
2663 GLboolean retval; in glIsBuffer_enc()
2677 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc()
2701 GLboolean retval; in glIsEnabled_enc()
2715 GLboolean glIsTexture_enc(void *self , GLuint texture) in glIsTexture_enc()
2739 GLboolean retval; in glIsTexture_enc()
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h31 typedef unsigned char GLboolean; typedef
DGLClientState.cpp87 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei str… in setState()
307 GLboolean* firstUse) in bindTexture()
309 GLboolean first = GL_FALSE; in bindTexture()
DGLClientState.h86 …void setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const vo…
179 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
/device/generic/goldfish/opengl/system/egl/
DClientAPIExts.in108 API_ENTRY_RET(GLboolean,
133 API_ENTRY_RET(GLboolean,