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Searched refs:IS_CURRENT (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/system/egl/
DeglContext.h25 IS_CURRENT = 0x00010000, enumerator
Degl.cpp1010 …if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) { in eglMakeCurrent()
1025 context->flags |= EGLContext_t::IS_CURRENT; in eglMakeCurrent()
1050 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT; in eglMakeCurrent()