Searched refs:IS_CURRENT (Results 1 – 2 of 2) sorted by relevance
25 IS_CURRENT = 0x00010000, enumerator
1010 …if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) { in eglMakeCurrent()1025 context->flags |= EGLContext_t::IS_CURRENT; in eglMakeCurrent()1050 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT; in eglMakeCurrent()