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Searched refs:RET_AND_SET_ERROR_IF (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro
880 RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)), in s_glCreateShader()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro