Searched refs:RET_AND_SET_ERROR_IF (Results 1 – 2 of 2) sorted by relevance
38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro880 RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)), in s_glCreateShader()
38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro