Searched refs:ServerConnection (Results 1 – 4 of 4) sorted by relevance
24 gl_client_context_t *ServerConnection::s_getGlContext() in s_getGlContext()33 gl2_client_context_t *ServerConnection::s_getGl2Context() in s_getGl2Context()42 ServerConnection *ServerConnection::s_getServerConnection() in s_getServerConnection()47 ti->serverConn = new ServerConnection(); in s_getServerConnection()58 ServerConnection::ServerConnection() : in ServerConnection() function in ServerConnection65 ServerConnection::~ServerConnection() in ~ServerConnection()74 int ServerConnection::create(size_t bufsize, in create()
29 class ServerConnection {31 ~ServerConnection();34 static ServerConnection *s_getServerConnection();41 ServerConnection();
214 ServerConnection * connection = ServerConnection::s_getServerConnection(); in initDispatchTables()363 ServerConnection *server; in eglCreateWindowSurface()364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()375 ServerConnection *server; in eglCreatePbufferSurface()376 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePbufferSurface()387 ServerConnection *server; in eglCreatePixmapSurface()388 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePixmapSurface()399 ServerConnection *server; in eglDestroySurface()400 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglDestroySurface()495 ServerConnection *server; in eglCreateContext()[all …]
44 ServerConnection *serverConn;