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Searched refs:__size_numShaders (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_enc.cpp7999 const unsigned int __size_numShaders = (1 * sizeof(GLint)); in glExtGetShadersQCOM_enc() local
8002 const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; in glExtGetShadersQCOM_enc()
8012 *(unsigned int *)(ptr) = __size_numShaders; ptr += 4; in glExtGetShadersQCOM_enc()
8019 stream->readback(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()
8020 if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()