Searched refs:__size_numShaders (Results 1 – 1 of 1) sorted by relevance
7999 const unsigned int __size_numShaders = (1 * sizeof(GLint)); in glExtGetShadersQCOM_enc() local8002 const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; in glExtGetShadersQCOM_enc()8012 *(unsigned int *)(ptr) = __size_numShaders; ptr += 4; in glExtGetShadersQCOM_enc()8019 stream->readback(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()8020 if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()