Searched refs:bindTexture (Results 1 – 4 of 4) sorted by relevance
179 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
306 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture() function in GLClientState
656 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
1269 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()