Searched refs:checksumCalculator (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish/opengl/system/renderControl_enc/ |
D | renderControl_enc.cpp | 26 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in rcGetRendererVersion_enc() local 27 bool useChecksum = checksumCalculator->getVersion() > 0; in rcGetRendererVersion_enc() 32 const size_t checksumSize = checksumCalculator->checksumByteSize(); in rcGetRendererVersion_enc() 40 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in rcGetRendererVersion_enc() 41 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in rcGetRendererVersion_enc() 46 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in rcGetRendererVersion_enc() 50 if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { in rcGetRendererVersion_enc() 63 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in rcGetEGLVersion_enc() local 64 bool useChecksum = checksumCalculator->getVersion() > 0; in rcGetEGLVersion_enc() 71 const size_t checksumSize = checksumCalculator->checksumByteSize(); in rcGetEGLVersion_enc() [all …]
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D | renderControl_enc.h | 21 renderControl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_enc.cpp | 26 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveTexture_enc() local 27 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveTexture_enc() 32 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glActiveTexture_enc() 41 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveTexture_enc() 42 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveTexture_enc() 51 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAttachShader_enc() local 52 bool useChecksum = checksumCalculator->getVersion() > 0; in glAttachShader_enc() 57 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glAttachShader_enc() 67 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glAttachShader_enc() 68 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glAttachShader_enc() [all …]
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D | gl2_enc.h | 21 gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_enc.cpp | 26 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAlphaFunc_enc() local 27 bool useChecksum = checksumCalculator->getVersion() > 0; in glAlphaFunc_enc() 32 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glAlphaFunc_enc() 42 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glAlphaFunc_enc() 43 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glAlphaFunc_enc() 52 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColor_enc() local 53 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearColor_enc() 58 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearColor_enc() 70 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearColor_enc() 71 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearColor_enc() [all …]
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D | gl_enc.h | 20 gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
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