Searched refs:currentIndexVbo (Results 1 – 3 of 3) sorted by relevance
568 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()571 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()575 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
84 GLuint currentIndexVbo() { return m_currentIndexVbo; } in currentIndexVbo() function
598 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()601 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()605 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()