Searched refs:directIllumXYZ (Results 1 – 1 of 1) sorted by relevance
239 float directIllumXYZ[3] = { in calculateScene() local266 directIllumXYZ[0],directIllumXYZ[1],directIllumXYZ[2]); in calculateScene()284 matXYZ[0] *= directIllumXYZ[0]; in calculateScene()285 matXYZ[1] *= directIllumXYZ[1]; in calculateScene()286 matXYZ[2] *= directIllumXYZ[2]; in calculateScene()