Searched refs:enableDirty (Results 1 – 4 of 4) sorted by relevance
37 m_states[i].enableDirty = false; in GLClientState()83 m_states[location].enableDirty |= (state != m_states[location].enabled); in enable()125 *enableChanged = m_states[location].enableDirty; in getStateAndEnableDirty()128 m_states[location].enableDirty = false; in getStateAndEnableDirty()
64 bool enableDirty; // true if any enable state has changed since last draw member
400 bool enableDirty; in sendVertexData() local401 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()407 if (!enableDirty && !state->enabled) continue; in sendVertexData()416 if (enableDirty) in sendVertexData()
480 bool enableDirty; in sendVertexAttributes() local481 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()487 if (!enableDirty && !state->enabled) { in sendVertexAttributes()