Searched refs:glClientActiveTexture (Results 1 – 9 of 9) sorted by relevance
69 {"glClientActiveTexture", (void *)glClientActiveTexture},
72 glClientActiveTexture_t glClientActiveTexture; member344 …ActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture… in set_glClientActiveTexture()
301 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() function303 getDispatch()->glClientActiveTexture(texture); in glClientActiveTexture()
60 {"glClientActiveTexture", (void*)glClientActiveTexture},
62 glClientActiveTexture_client_proc_t glClientActiveTexture; member
62 …glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", use… in initDispatchByName()
58 void glClientActiveTexture(GLenum texture);603 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() function606 ctx->glClientActiveTexture(ctx, texture); in glClientActiveTexture()
971 OVERRIDE(glClientActiveTexture); in GLEncoder()
8220 this->glClientActiveTexture = &glClientActiveTexture_enc; in gl_encoder_context_t()